top of page
Search
clithinnibuctantdo

Illie Download With Crack

Updated: Nov 27, 2020





















































About This Game illie - it's a puzzle game where you must fill in green all the way and get to the finish. Each level can be passed in different ways. Every step you take turns the floor into a green color. Need to get to the finish tile. Help the little "illie" to go through all the levels and get out of these labyrinths.Produced By 1075eedd30 Title: illieGenre: Casual, IndieDeveloper:NedoStudioPublisher:NedoStudioRelease Date: 6 Nov, 2017 Illie Download With Crack billie jean. millie mackintosh makeup. willie outlander. ollie dog food. billie rodda. billie holiday i'll be seeing you. billie holiday strange fruit lyrics. billie letts. millie mackintosh net worth. illie anderson. tillie walton. tillie walden i love this part. billie eilish wallpaper. billie promo code. millie bobby brown grey's anatomy. billie faiers dad. billie frechette. millie davis age. billie faiers wiki. willie mokalapa. yvonne illie fresenius. billie eilish coachella 2019. billie rose. illy cafe menu. billie eilish lyrics. zakladatel illie. millie the husky. willie nelson. billie faiers net worth. ollie quinn angel. yvonne illie. illy coffee. illy coffee machine. billie piper songs. illy cafe bogota. tillie walden books. millie and finn In short: This game is 35 minutes of an old solid puzzle mechanic in a surprisingly poor implementation. During a -80% sale the price is fair, but you should probably skip this.In long: The core mechanic is solid, mainly because it's ancient. Each of the 60 levels has a premade network of paths with a fixed start and exit. To complete a level you need to step on each tile exactly once. Three levels towards the end randomly feature a portal mechanic, but the rest is all the same. The controls are competent. For the over-all poor quality I was pleasantly surprised that I could freely alternate between arrow keys and WASD.The difficulty ramps slowly and some mid-game levels have actually interesting and mildly challenging layouts. Since there is no undo mechanic you are forced to restart if you ever make a wrong move. I like the challenge of having to map out your path in advance, but making the game artificially longer by not allowing undo is not a compelling design decision. Most endgame levels are incredibly uninsipried, as if they were in the wrong order or as if the developer had lost interest. Twice a level even straight-up repeats.While the game mechanic is decent, the implementation is poor. I didn't like the music or the sound effects, but I also disabled them pretty quickly and didn't give them much of a chance. The graphics are laughably poor. The game has only 3 options - disabling music, sound effects and fullscreen. I'm happy there is a windowed mode and volume sliders are not strictly required (but would be very nice to have!). But it all falls apart when you restart the game. None of the options are kept and have to be set each time again. It's almost as if the developer hadn't considered that you would play the game across multiple sessions. Further evidence: There is completely inconsequential coin collection in the game, which is only used to trigger 3 achievements. But while your step-count is saved, coins are reset every time you restart the game. But on the flipside they are kept when you restart levels, so you can just collect the same coins over and over. Either these are really strange (and bad) design decisions or quite obvious bugs.In conclusion this feels like a proof-of-concept student game that was abandoned halfway through testing and turning this into a proper release. There is no way this is worth full price, but on sale for -80% it passes for me. You'll get more than half an hour of decent gameplay out of Illie. I'm surprised by the poor quality, but I don't exactly regret my purchase for such a low price. Still, I can't really recommend the game when the same mechanic is used in other games much more competently for a simliar price-point.. Cute fun game for $0.50I wish there were more levels, but the levels there are have good variety. Only needed to restart a few times, so some would consider the levels to be too easy. In my opinion they were borderline-too-easy.No glitches or technical problems, although I couldn't figure out how to turn the sound off (only the music).. 45 Minutes for 100%. A quick and easy casual puzzle.. I've marked that I got it for free because I gained a 90% off coupon and picked it up for 0.08p, so I wanted my review to be in favour of the low price, however there are no complaints at the full price of the game anyway.It's a decent little puzzle game, nice little time killer and it does get your mind working, only issue I had was it was unbelievably short, the only reason my playtime is around 40\/50 minutes is because my laptop froze whilst the game was still open. Good little mind game for the price and a nice easy 66 achievments to pick up along the way.. I enjoyed this. It's a puzzle game in which the objective is to reach the end of the level whilst not treading on the same tile more than once. Simple premise, simple game but fun for the short time it lasts (approx 30-60m).The difficulty of the levels doesn't increase linearly over time. Instead, the odd level stands out as a difficulty spike.. In short: This game is 35 minutes of an old solid puzzle mechanic in a surprisingly poor implementation. During a -80% sale the price is fair, but you should probably skip this.In long: The core mechanic is solid, mainly because it's ancient. Each of the 60 levels has a premade network of paths with a fixed start and exit. To complete a level you need to step on each tile exactly once. Three levels towards the end randomly feature a portal mechanic, but the rest is all the same. The controls are competent. For the over-all poor quality I was pleasantly surprised that I could freely alternate between arrow keys and WASD.The difficulty ramps slowly and some mid-game levels have actually interesting and mildly challenging layouts. Since there is no undo mechanic you are forced to restart if you ever make a wrong move. I like the challenge of having to map out your path in advance, but making the game artificially longer by not allowing undo is not a compelling design decision. Most endgame levels are incredibly uninsipried, as if they were in the wrong order or as if the developer had lost interest. Twice a level even straight-up repeats.While the game mechanic is decent, the implementation is poor. I didn't like the music or the sound effects, but I also disabled them pretty quickly and didn't give them much of a chance. The graphics are laughably poor. The game has only 3 options - disabling music, sound effects and fullscreen. I'm happy there is a windowed mode and volume sliders are not strictly required (but would be very nice to have!). But it all falls apart when you restart the game. None of the options are kept and have to be set each time again. It's almost as if the developer hadn't considered that you would play the game across multiple sessions. Further evidence: There is completely inconsequential coin collection in the game, which is only used to trigger 3 achievements. But while your step-count is saved, coins are reset every time you restart the game. But on the flipside they are kept when you restart levels, so you can just collect the same coins over and over. Either these are really strange (and bad) design decisions or quite obvious bugs.In conclusion this feels like a proof-of-concept student game that was abandoned halfway through testing and turning this into a proper release. There is no way this is worth full price, but on sale for -80% it passes for me. You'll get more than half an hour of decent gameplay out of Illie. I'm surprised by the poor quality, but I don't exactly regret my purchase for such a low price. Still, I can't really recommend the game when the same mechanic is used in other games much more competently for a simliar price-point.

0 views0 comments

Recent Posts

See All

Comments


bottom of page